

Another trick involved placing a single enemy building in a place you would like them to attack. This wasn't the only way to create a siege scenario.

For example, pictured below is a human player 'rescuing' a castle only to find that they are now under siege. Rescuing the key structure of an allied player (such as a town hall or fortress) would instantly bring all units of the allied player under the human player's control. There were other tricks a map editor could do with rescuable units. This is very complicated and challenging task because of great discrepancies between WC2 and WC3/WOW lore, different game mechanics (Naval) and big amount of chapters to make.

An example is shown below.Ĭhronicles of the Second War: Tides of Darkness - is the attempt to reforge the Warcraft 2 Tides of Darkness Campaign. The player would then break the wall of the hero they wanted and move one of their units next to the rescuable hero to 'select' it. To let players select a hero the map editor would have to use tricks such as hiding 'rescuable units' behind walls that could only be broken by goblin sappers or dwarf demolition squads. For example, it was impossible to 'program' a hero selection screen as is seen in many modern games. Limitations in the map editor helped to drive innovation and creativity. Screenshots from a few of these maps are shown below while discussion about some of the interesting aspects of the map editor can be found further on. The best of these can be downloaded here. I would go on to make dozens of maps over the next few years (from about 2003 until 2008). While Warcraft 2 is a relatively simple game by today's standards, the user-friendly editor interface combined with the ability to rapidly create and test maps really helped to hook me in. Eventually I decided to start making my own maps, and my own interest in game design and development can be traced back to this point in time. Not long after purchasing the game I discovered the custom mapping scene on the servers and was instantly hooked. Warcraft 2 was one of the first PC games I played and to this day remains one of my all-time favourites.
